ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFov (float): 69.3681
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.860926, 0.0821881, 0.502047, 39783.5}, {0.508729, 0.139088, 0.849617, 45049.6}, {0, 0.986864, -0.161556, 162.227}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1349]
displayWindow (box2i): [0, 0, 2399, 1349]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.A (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySpecular.A (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)