ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 71.5064
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.5547, 0, 0.812292, 89343.4}, {0.83205, 7.45058e-009, -0.541528, 32521.8}, {7.27366e-009, 1, -0.216631, 3704.68}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1799]
displayWindow (box2i): [0, 0, 2399, 1799]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayMtlID.A (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)