ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 89.9991
cameraNearClip (float): 100
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.292554, 1.82278e-005, 0.954991, 65079.1}, {0.956249, 5.97779e-005, -0.292172, 40408}, {-6.24942e-005, 1, -0.0512577, 4305.79}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1799]
displayWindow (box2i): [0, 0, 2399, 1799]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayMtlID.A (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)