ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFov (float): 54.4204
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 508
cameraTransform (m44f): [{-0.666825, 0.209661, -0.715113, -19791}, {-0.745215, -0.187607, 0.63989, 8070}, {-1.49012e-008, 0.959607, 0.281343, 2810.67}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 2599]
displayWindow (box2i): [0, 0, 3999, 2599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayMtlID.A (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.A (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySpecular.A (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)