ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 69.376358
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 508.000000
cameraTransform (m44f): [{0.998544, -0.000853522, 0.0539306, 98705.5}, {0.0539374, 0.0158013, -0.998419, 86479.6}, {0, 0.999875, 0.0158243, 1480.85}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3199, 1399]
displayWindow (box2i): [0, 0, 3199, 1399]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.A (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)